Fact Sheet

TitleStrait of Hormuz
SubtitleNaval Combat Roguelike
DeveloperAralel
PublisherAralel
PlatformiOS (iPhone only)
Minimum OSiOS 17.0
OrientationPortrait only
ControlsOne thumb — touch only
PriceFree (ad-supported via Google AdMob)
IAPNone
GenreArcade / Roguelike / Action
Age Rating9+ (Infrequent/Mild Cartoon Violence)
Version1.0
Release Date2026
LanguagesEnglish
EngineSpriteKit (Swift, no third-party game engine)
AudioSynthesized effects (AVAudioEngine) + three bundled music tracks
ArtProgrammatic (TextureFactory), except the two faction standards
SidesRome and Persia — ancient empires. No present-day country, government or national flag appears in the game.
Contactgames@aralel.com
Websitestrait-of-hormuz.aralel.com (English · Deutsch)
App Storeapps.apple.com/app/id6785057111

Description

Short (150 chars)

One thumb. Endless strait. Survive mines, patrol boats, and drone swarms as you navigate the world's most dangerous maritime chokepoint.

Long (App Store)

Navigate the Strait of Hormuz — the world's most critical maritime chokepoint — in this one-thumb naval survival roguelike.

Pilot your vessel north through the narrow corridor, surviving escalating asymmetric threats: drifting sea mines, high-speed patrol boats, and drone swarms. Your radar is your eyes — watch the sweep line reveal what's lurking in the fog before it reaches you.

TAP anywhere to fire a strike missile at the nearest threat. HOLD for a heavy salvo that targets up to three enemies at once. STEER by dragging your thumb. Intercept parachuted supply airdrops to repair your hull or refill your firepower.

Three unlockable hulls. Four escalating legs. Permadeath. 3–7 minute runs. Designed for one hand, one thumb, in portrait.

Key Features


Suggested Review Angles

A tight arcade roguelike that proves the one-thumb portrait format still has room for depth. The radar reveal mechanic turns what could be a simple dodge-em-up into something with genuine tactical texture.
— angle for arcade/mobile coverage
No third-party engine. No audio files. No art assets. Strait of Hormuz is written entirely in Swift — SpriteKit, programmatic textures, synthesized sound — and still manages to feel polished.
— angle for indie/technical coverage
Three ships, four legs, permadeath, five-minute sessions. Everything is tuned for the commute window — the run length, the controls, the portrait lock.
— angle for mobile-first coverage

Screenshots

Tap a frame to open it full size. Captured on iPhone in a live run; ad banners and the debug overlay are cropped out. For the full-resolution set (1320 × 2868 px @3x) or shots of a specific screen, ask us and we'll send them directly.


The Two Standards

The player picks a side on first launch and can switch at any time. Both are ancient empires: no present-day country, government, armed service or national flag appears anywhere in the game, and the choice changes nothing but the flags — spawn rates, damage, salvage and scoring are identical either way.

The Roman standard: a gold eagle over a war galley, ringed by a laurel wreath with SPQR and CLASSIS scrolls, on a crimson field.
ROME
The Roman Empire

A gold eagle over a war galley, ringed in laurel, on crimson.

CLASSIS ROMANA · IMPERIAL FLEET
The Persian standard: a gold winged figure above a fleet of galleys over a wave border, on an imperial purple field.
PERSIA
The Persian Empire

A gold winged figure above a fleet of galleys, on imperial purple.

ROYAL FLEET OF THE GREAT KING

Media Contact

Aralel

For review codes, screenshots, interviews, or any media inquiry:

✉ games@aralel.com

We respond to press inquiries within 1 business day.