Fact Sheet
| Title | Strait of Hormuz |
| Subtitle | Naval Combat Roguelike |
| Developer | Aralel |
| Publisher | Aralel |
| Platform | iOS (iPhone only) |
| Minimum OS | iOS 17.0 |
| Orientation | Portrait only |
| Controls | One thumb — touch only |
| Price | Free (ad-supported via Google AdMob) |
| IAP | None |
| Genre | Arcade / Roguelike / Action |
| Age Rating | 9+ (Infrequent/Mild Cartoon Violence) |
| Version | 1.0 |
| Release Date | 2026 |
| Languages | English |
| Engine | SpriteKit (Swift, no third-party game engine) |
| Audio | Fully synthesized — no audio file downloads |
| Art | 100% programmatic (TextureFactory) |
| Contact | games@aralel.com |
| Website | aralel.github.io/strait-of-hormuz |
Description
Short (150 chars)
One thumb. Endless strait. Survive mines, patrol boats, and drone swarms as you navigate the world's most dangerous maritime chokepoint.
Long (App Store)
Navigate the Strait of Hormuz — the world's most critical maritime chokepoint — in this one-thumb naval survival roguelike.
Pilot your vessel north through the narrow corridor, surviving escalating asymmetric threats: drifting sea mines, high-speed patrol boats, and drone swarms. Your radar is your eyes — watch the sweep line reveal what's lurking in the fog before it reaches you.
TAP anywhere to fire a Tomahawk missile at the nearest threat. HOLD for a heavy salvo that targets up to three enemies at once. STEER by dragging your thumb. Intercept parachuted supply airdrops to repair your hull or refill your firepower.
Three unlockable hulls. Four escalating legs. Permadeath. 3–7 minute runs. Designed for one hand, one thumb, in portrait.
Pilot your vessel north through the narrow corridor, surviving escalating asymmetric threats: drifting sea mines, high-speed patrol boats, and drone swarms. Your radar is your eyes — watch the sweep line reveal what's lurking in the fog before it reaches you.
TAP anywhere to fire a Tomahawk missile at the nearest threat. HOLD for a heavy salvo that targets up to three enemies at once. STEER by dragging your thumb. Intercept parachuted supply airdrops to repair your hull or refill your firepower.
Three unlockable hulls. Four escalating legs. Permadeath. 3–7 minute runs. Designed for one hand, one thumb, in portrait.
Key Features
- 📡Radar/sonar aesthetic with authentic sweep-and-reveal mechanics — threats are fogged until the sweep line crosses them, then ghost-revealed as green silhouettes.
- 📈Escalating difficulty across 4 timed legs (~90 s each). Each checkpoint clears the board, then raises spawn rate and threat mix.
- 🚢Three unlockable hulls — Tanker (free), Patrol Boat (600◆), Escort Frigate (1,500◆) — with distinct HP/speed/magazine trade-offs.
- 💰Meta-progression: every run banks salvage currency. Spend between runs to unlock vessels in the fleet screen.
- 🎮One-thumb controls: virtual-analog steering + tap-to-fire + hold-for-salvo. Zero on-screen buttons.
- 💥Full juice: camera shake, particle foam wake, Tomahawk tracking missiles, explosion embers, synthesized audio (no file downloads), Taptic Engine haptics.
- 📦Airdrop supply system: parachuted repair and rearm crates drift down the corridor.
- 🔒No account required. No login, no cloud, no personal data collected.
Suggested Review Angles
A tight arcade roguelike that proves the one-thumb portrait format still has room for depth. The radar reveal mechanic turns what could be a simple dodge-em-up into something with genuine tactical texture.
— angle for arcade/mobile coverage
No third-party engine. No audio files. No art assets. Strait of Hormuz is written entirely in Swift — SpriteKit, programmatic textures, synthesized sound — and still manages to feel polished.
— angle for indie/technical coverage
Three ships, four legs, permadeath, five-minute sessions. Everything is tuned for the commute window — the run length, the controls, the portrait lock.
— angle for mobile-first coverage
Screenshots
Screenshot assets for the 6.9" display (1320 × 2868 px @3x) will be added here prior to release. If you need screenshots for coverage before release, contact us and we'll send them directly.
Media Contact
Aralel
For review codes, screenshots, interviews, or any media inquiry:
✉ games@aralel.comWe respond to press inquiries within 1 business day.