Fact Sheet
| Title | Strait of Hormuz |
| Subtitle | Naval Combat Roguelike |
| Developer | Aralel |
| Publisher | Aralel |
| Platform | iOS (iPhone only) |
| Minimum OS | iOS 17.0 |
| Orientation | Portrait only |
| Controls | One thumb — touch only |
| Price | Free (ad-supported via Google AdMob) |
| IAP | None |
| Genre | Arcade / Roguelike / Action |
| Age Rating | 9+ (Infrequent/Mild Cartoon Violence) |
| Version | 1.0 |
| Release Date | 2026 |
| Languages | English |
| Engine | SpriteKit (Swift, no third-party game engine) |
| Audio | Synthesized effects (AVAudioEngine) + three bundled music tracks |
| Art | Programmatic (TextureFactory), except the two faction standards |
| Sides | Rome and Persia — ancient empires. No present-day country, government or national flag appears in the game. |
| Contact | games@aralel.com |
| Website | strait-of-hormuz.aralel.com (English · Deutsch) |
| App Store | apps.apple.com/app/id6785057111 |
Description
Short (150 chars)
Long (App Store)
Pilot your vessel north through the narrow corridor, surviving escalating asymmetric threats: drifting sea mines, high-speed patrol boats, and drone swarms. Your radar is your eyes — watch the sweep line reveal what's lurking in the fog before it reaches you.
TAP anywhere to fire a strike missile at the nearest threat. HOLD for a heavy salvo that targets up to three enemies at once. STEER by dragging your thumb. Intercept parachuted supply airdrops to repair your hull or refill your firepower.
Three unlockable hulls. Four escalating legs. Permadeath. 3–7 minute runs. Designed for one hand, one thumb, in portrait.
Key Features
- 📡Radar/sonar aesthetic with authentic sweep-and-reveal mechanics — threats are fogged until the sweep line crosses them, then ghost-revealed as green silhouettes.
- 📈Escalating difficulty across 4 timed legs (~90 s each). Each checkpoint clears the board, then raises spawn rate and threat mix.
- 🚢Three unlockable hulls — Tanker (free), Patrol Boat (600◆), Escort Frigate (1,500◆) — with distinct HP/speed/magazine trade-offs.
- 💰Meta-progression: every run banks salvage currency. Spend between runs to unlock vessels in the fleet screen.
- 🎮One-thumb controls: virtual-analog steering + tap-to-fire + hold-for-salvo. Zero on-screen buttons.
- 💥Full juice: camera shake, particle foam wake, tracking strike missiles, explosion embers, synthesized audio (no file downloads), Taptic Engine haptics.
- 📦Airdrop supply system: parachuted repair and rearm crates drift down the corridor.
- 🔒No account required. No login, no cloud, no personal data collected.
Suggested Review Angles
Screenshots
Tap a frame to open it full size. Captured on iPhone in a live run; ad banners and the debug overlay are cropped out. For the full-resolution set (1320 × 2868 px @3x) or shots of a specific screen, ask us and we'll send them directly.
The Two Standards
The player picks a side on first launch and can switch at any time. Both are ancient empires: no present-day country, government, armed service or national flag appears anywhere in the game, and the choice changes nothing but the flags — spawn rates, damage, salvage and scoring are identical either way.
A gold eagle over a war galley, ringed in laurel, on crimson.
A gold winged figure above a fleet of galleys, on imperial purple.
Media Contact
Aralel
For review codes, screenshots, interviews, or any media inquiry:
✉ games@aralel.comWe respond to press inquiries within 1 business day.