Fact Sheet

TitleStrait of Hormuz
SubtitleNaval Combat Roguelike
DeveloperAralel
PublisherAralel
PlatformiOS (iPhone only)
Minimum OSiOS 17.0
OrientationPortrait only
ControlsOne thumb — touch only
PriceFree (ad-supported via Google AdMob)
IAPNone
GenreArcade / Roguelike / Action
Age Rating9+ (Infrequent/Mild Cartoon Violence)
Version1.0
Release Date2026
LanguagesEnglish
EngineSpriteKit (Swift, no third-party game engine)
AudioFully synthesized — no audio file downloads
Art100% programmatic (TextureFactory)
Contactgames@aralel.com
Websitearalel.github.io/strait-of-hormuz

Description

Short (150 chars)

One thumb. Endless strait. Survive mines, patrol boats, and drone swarms as you navigate the world's most dangerous maritime chokepoint.

Long (App Store)

Navigate the Strait of Hormuz — the world's most critical maritime chokepoint — in this one-thumb naval survival roguelike.

Pilot your vessel north through the narrow corridor, surviving escalating asymmetric threats: drifting sea mines, high-speed patrol boats, and drone swarms. Your radar is your eyes — watch the sweep line reveal what's lurking in the fog before it reaches you.

TAP anywhere to fire a Tomahawk missile at the nearest threat. HOLD for a heavy salvo that targets up to three enemies at once. STEER by dragging your thumb. Intercept parachuted supply airdrops to repair your hull or refill your firepower.

Three unlockable hulls. Four escalating legs. Permadeath. 3–7 minute runs. Designed for one hand, one thumb, in portrait.

Key Features


Suggested Review Angles

A tight arcade roguelike that proves the one-thumb portrait format still has room for depth. The radar reveal mechanic turns what could be a simple dodge-em-up into something with genuine tactical texture.
— angle for arcade/mobile coverage
No third-party engine. No audio files. No art assets. Strait of Hormuz is written entirely in Swift — SpriteKit, programmatic textures, synthesized sound — and still manages to feel polished.
— angle for indie/technical coverage
Three ships, four legs, permadeath, five-minute sessions. Everything is tuned for the commute window — the run length, the controls, the portrait lock.
— angle for mobile-first coverage

Screenshots

Screenshot assets for the 6.9" display (1320 × 2868 px @3x) will be added here prior to release. If you need screenshots for coverage before release, contact us and we'll send them directly.


Media Contact

Aralel

For review codes, screenshots, interviews, or any media inquiry:

✉ games@aralel.com

We respond to press inquiries within 1 business day.