Upcoming
1.1
In Development
- AddGame Center leaderboards — global distance & kills rankings
- AddAchievements — legs cleared, threats destroyed milestones
- AddiCloud save sync across devices
- AddLocalization — additional languages
Released
1.0
Current
2026
Initial release.
- AddApp Tracking Transparency prompt — iOS 14+ ATT authorization requested on first foreground activation; AdMob starts after the user responds
- AddAirdrop supply system — green repair (+HULL) and amber rearm (+AMMO) crates parachute down the corridor
- AddPhase 6 juice — camera shake (SpriteKit camera node), stern particle wake, explosion ember bursts, Taptic Engine haptics on all meaningful events
- AddOnboarding — 6-slide animated tutorial (corridor, steer, fire, radar, supplies, ready); first-launch gate
- AddMeta-progression — SaveManager (salvage currency, unlocks, bests); MainMenuScene fleet browser; 3 unlockable hulls
- AddDifficultyCurve — 4-leg × 90 s structure, tension meter, leg progress bar, checkpoint flash
- AddRadar / fog system — descending sweep line, amber blips, ghost reveal, proximity full-reveal
- AddTomahawk fire system — tap (single missile) + hold 0.7 s (salvo of 3); tracking missiles with explosion animation
- AddSoundManager — synthesized launch chirp, explosion boom, radar ping via AVAudioEngine; no audio file downloads
- AddDrone swarm wave — 3 drones in staggered column, crossing behavior
- Add2.5D visual pass — gradient volume shading, rim highlights, depth glow, vignette, cast shadows on all entities
- AddGoogle AdMob banners — top + bottom adaptive banners; SKView inset between banners across all scenes
- AddCharge regen — countermeasure charges refill over time (~3 s/charge); partial pip fill shows progress
- AddUIScene lifecycle — SceneDelegate owns the window; programmatic scene configuration
- AddThreats — sea mines (drift), patrol boats (homing), drone swarms; SpawnDirector with leg-weighted scheduling
- AddCollisionSystem — player physics, damage/invulnerability, health bar, GameOverScene
- AddScrolling corridor — parallax two-layer water; virtual-analog one-thumb steering
- AddHUD — health bar, charge pips, distance, tension meter, leg progress bar