TANKER
Slow, tough, and steady. Your starting vessel.
Hull
9/10
Speed
3.5
Agility
4/10
Salvo
5.5
◈ FREE — Starting Hull

The Tanker is the go-to for players learning the radar rhythm. Its deep hull takes punishment and forgives mistakes. Slower steering requires more planning — start maneuvering for threats early. The mag is medium-sized, enough for most encounters.

Best for: Beginners, players who prioritize tanking over speed, and runs focused on maximizing distance.

🛢
PATROL BOAT
Locked
Fast, fragile, extremely nimble. The glass cannon.
Hull
4/10
Speed
9.5
Agility
9/10
Salvo
6/10
◆ 600 Salvage to Unlock

The Patrol Boat rewards aggressive, confident play. Its razor-sharp steering lets you weave between threats that would doom a Tanker. The trade-off is brutal: a single mine hit you don't dodge hurts far more. Mastery means staying in front of threats, not tanking them.

Best for: Experienced players, chase-score runs, and anyone who wants to feel the corridor at full speed.

🚤
ESCORT FRIGATE
Locked
Balanced warship with the largest Tomahawk magazine.
Hull
7/10
Speed
6/10
Agility
6.5
Salvo
10/10
◆ 1,500 Salvage to Unlock

The Escort Frigate is the endgame hull. A balanced profile — never the fastest, never the toughest — but its maximum-capacity Tomahawk magazine means you can fire continuously through the densest corridors without ever running dry. Heavy salvos from the Frigate shred drone swarms before they spread.

Best for: Leg-4 attempts, high-kill runs, and players who've mastered the first two hulls.

Side-by-Side Comparison

Stat Tanker Patrol Boat Escort Frigate
Hull⬛⬛⬛⬛⬛⬛⬛⬛⬛░⬛⬛⬛⬛░░░░░░⬛⬛⬛⬛⬛⬛⬛░░░
Speed⬛⬛⬛░░░░░░░⬛⬛⬛⬛⬛⬛⬛⬛⬛░⬛⬛⬛⬛⬛⬛░░░░
Agility⬛⬛⬛⬛░░░░░░⬛⬛⬛⬛⬛⬛⬛⬛⬛░⬛⬛⬛⬛⬛⬛░░░░
Magazine⬛⬛⬛⬛⬛░░░░░⬛⬛⬛⬛⬛⬛░░░░⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
CostFree600 ◆1,500 ◆

Earning Salvage

Salvage is earned every run — even if you die in Leg 1. Keep playing, keep earning.

📏 Distance

Every metre traveled north adds to your salvage tally. Survival time matters.

💥 Kills

Each threat destroyed contributes bonus salvage on top of distance.

🏁 Checkpoints

Each leg cleared (1–4) adds a significant checkpoint multiplier bonus.

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